
We have reduced the total number of Air Attack vehicles that can be active at any time to 1 per team Instances where C5 couldn't be detonated while in water will longer happen Resolved instances where spotting enemy soldiers with the SOFLAM Designator wasn't always working as intended The SOFLAM Designator lock-on now correctly disappear after the vehicle is destroyed Using the SOFLAM Designator now gives Assist XP after a designated vehicle has been destroyed by a friendly Smoke Grenade effects can no longer be negated by opening the Collections menu The FXM-33 AA Missile's lock-on timer is now consistent between maps Resolved the Prox Sensor floating after the vehicle it was thrown on moves away
Resolved rare instances where Ammo Crates didn't provide ammo Resolved a bug where a weapon would fire while equipping an IBA Armor Plate Resolved instances where the Med-Pen wasn't available for use The EMP Grenade now affects the Insertion Beacon, SG-36 Sentry Gun and APS-36 Shootdown Sentinelįixed an issue with the Repair Tool where repair progress would disappear during repair Pathing for thrown grenades has been improved It's now possible to be in a squad with AI in Solo/Coopįixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting AI will now bail out of helicopters when the vehicle gets stuckįixed an issue where AI soldiers were crouching too frequentlyĪdded new AI Helicopter behaviors, including helicopter strafe runs Made further balance changes to AI difficulty and behaviorįixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5įixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5įixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehiclesįixed an issue where AI teams were sometimes uneven in Solo/Coopįixed an issue where AI got stuck in helicopters. We've fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era mapsįixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds We've fixed further locations across all Classic era maps where players could get stuck Resolved instances where AI-driven tanks were getting stuck on cover assets
Battlefield 5 update windows#
Resolved instances of crashes when joining an in-progress match in Battlefield Portalįixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQįixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawnįixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQįixed an issue on El-Alamein and Arica Harbor where it wasn't possible to vault through certain windows Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bikeįixed instances where the ESC button failed to bring up the Pause menu This option is available under Display > Hud General Killing an enemy with a headshot now triggers an XP eventĪlways Traversal Sprint has been added as an option under the Controller tabĪ Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event Getting a triple kill now triggers an XP event

Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event Reviving, healing, repairing or resupplying a squadmate now provides more XPĭamaging an enemy vehicle now triggers an XP event Providing smoke cover in which teammates are healed or revived now triggers an XP event Killing an enemy who recently wounded or killed a squadmate now triggers an XP event Player nametags are no longer visible before the player models itself becomes visible to other playersĬlaiming a control panel (ex. Resolved instances where players couldn't be revived at the base of ziplinesįixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill Resolved instances where in-game QR codes could not be scanned due to resolution issues

Resolved instances where keyboard input was lost and the game window couldn't be focused after alt+tabbing out of game Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
